Dunmer
The Dunmer, also known as Dark Elves, are the ash-skinned, typically red-eyed elven peoples of Morrowind. "Dark" is commonly understood as meaning such characteristics as "dark-skinned", "gloomy", "ill-favored by fate" and so on.
The Dunmer and their national identity, however, embrace these various connotations with enthusiasm. In the Empire, "Dark Elf" is the common usage, but among their Aldmeri brethren they are called "Dunmer". Their combination of powerful intellects with strong and agile physiques produce superior warriors and sorcerers.
On the battlefield, Dunmer are noted for their skill with a balanced integration of the sword, the bow and destruction magic. Dunmer live two to three times as long as humans; with a 200-year-old Dunmer being old and a 3000-year-old Dunmer being very, very old.
In character, they are grim, aloof, and reserved, as well as distrusting and disdainful of other races.
Dunmer distrust and are treated distrustfully by other races. They are often proud, clannish, ruthless, and cruel, from an outsider's point of view, but greatly value loyalty and family. Young female Dunmer have a reputation for promiscuity in some circles.
Despite their powerful skills and strengths, the Dunmer's vengeful nature, age-old conflicts, betrayals, and ill-reputation prevent them from gaining more influence. Those born in their homeland of Morrowind before its devastation were known to be considerably less friendly than those who grew up in the Imperial tradition.
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History
The Dunmer were born from the ashes of the Battle of Red Mountain. The infamous confrontation around 1E 700 led to the death of an ancient and respected war leader known as Lord Indoril Nerevar, the destruction of the Sixth House, the disappearance of the entire Dwemer race then present on Nirn, and the ascension into godhood of four of Nerevar's councilors and closest friends, culminating in a curse from Azura that transformed the Dunmer into their present appearance.
Before that, they were the Chimer, a race of elves with skin like pale gold that followed the prophet Veloth to Resdayn (present-day Morrowind) seeking religious freedom. But the Daedra Azura (the Goddess of Dusk and Dawn and the patron of Nerevar), became angry and cursed the Chimer, turning their eyes red and their skin ashen. Nerevar's councilors, his general Vivec, the sorcerer Sotha Sil, and his wife Almalexia, broke an oath they had sworn to Nerevar and Azura by stealing divine power for themselves. When this Tribunal of new living gods showed no remorse to Azura, she cursed them and all Chimer, and tied together the fate of the Dunmer and Tribunal until the end of time.
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The Dunmer came to worship them and follow their teachings, with some notable detractors. For thousands of years, they used their power and leadership to protect the Dunmer from foreign invasion and, later, from Dagoth Ur, their ancient archenemy and the devil incarnate for the Dunmer (for he, too, had stolen divine power).
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Architecture
The Dunmer are known for some of the most fascinating architecture in Tamriel. The Telvanni Dunmer reside in giant plants buttressed by giant mushrooms, using magic to grow their homes.
The Redoran, Indoril, Dres and Hlaalu use more conventional methods to build their structures. The Redoran town of Ald'ruhn on Vvardenfell was famous for being built around the shell of a long-dead Emperor Crab.
Unlike their settled brethren, the Ashlanders are nomadic, and live in migrating encampments of large tents throughout Vvardenfell. All Dunmer buildings have to be well-suited to deal with the climate of their particular region, which varies greatly across the province.
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Society
The Dunmer have been defined by their environment. Red Mountain looms as large in their collective thought as it does on the horizon. Its ash and lava sculpted the attitudes of Vvardenfell residents.
One does not have to travel far outside of many cities to find a giant Foyada cutting through the land like a scar. Native-born Dunmer tended to look down on "outlanders", which include both other races and Dunmer born outside of Morrowind, though the intensity of this ethnocentrism varies.
For thousands of years under the Tribunal, Dunmer society was structured much like the Chimer society had been: domestic Great Houses governed by Ruling Councils competed against each other for power and territory, while nomadic groups eschewed relative modernity for ancient tribal practices.
Historically, Indoril has been so heavily involved with the Temple itself that it is hard to distinguish the two. In the Ashlands, native tribes ruled without laws or government and lived strictly by codes, rituals, and ancient traditions usually dictated by a wise woman or seer and implemented by a clan leader. They lived in the deserts and plains of the Ashlands and Grazelands.
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The "peaceful" status quo for Dunmer is still quite savage, even when led by living gods. Political machinations are constant. Assassinations are common; there's even a legally established guildproviding services. A huge amount of black market activity thrives along Morrowind's extensive coastlines. Dissidents to the Temple and other subversives over the years have been hunted and persecuted.
Slavery used to be commonplace. Mostly Khajiit or Argonian slaves were trafficked, although many men and mer were also enslaved. Goblins were also seen as a significant slave "resource".
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The Great Houses generally follow the established Tribunal Temple, which preaches faith for the Tribunal, respect for the "Good Daedra" who recognize the Tribunal, and veneration of ancestors.
There was some practicality to this: ancestral remains are used to power ghost fences to ward off spirits, notably the one created by the Tribunal that surrounded Red Mountain for hundreds of years to keep Dagoth Ur and his minions at bay. Historically, the Dunmer have resisted worshipping the Aedra of the eight Divines, and it is likely many Dunmer will be interested in rejoining something similar to the traditions of ancestor and Daedra worship that Ashlanders have kept alive.
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